Unlocking Games

Episode 2: Gone Home


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This week we discuss the UX and Instructional Design potential of Gone Home, 2013’s 12th highest rated PC game on MetaCritic and the 2014 Games for Change Game of the Year. It’s also an excellent walking simulator.
Gone Home is available on PC, PS4, and Xbox One.
Show Notes & Links:
  • An Application of Bloom’s Taxonomy to the Teaching of Business Ethics
  • This American Life Episode 584: For Your Reconsideration
  • Testing Theories of Attitude Change With Online Panel Field Experiments
  • GDC 2014: Why is Gone Home a Game?
  • The Design of Everyday Things, by Don Norman
  • ...more
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    Unlocking GamesBy Chad Haefele and Brandon Carper