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Starting a new campaign can seem daunting. You've got to build the world, fill it with characters, create stakes, and do it in a way that your players can navigate without getting confused (because you know those idiots aren't taking reliable notes). Hear from three drunk fools about how they've kicked off campaigns in the past, and learn from their foibles. Hey, if they can do it, anyone can.
By Your Drunk DMStarting a new campaign can seem daunting. You've got to build the world, fill it with characters, create stakes, and do it in a way that your players can navigate without getting confused (because you know those idiots aren't taking reliable notes). Hear from three drunk fools about how they've kicked off campaigns in the past, and learn from their foibles. Hey, if they can do it, anyone can.