We’ve talked often before about how games can use a GUI to teach you a skill or task useful in real life.
But is another angle on this idea true too? Is expertise using the buttons on a console controller transferable to actual job skills?
Militaries around the world certainly seem to think so.
More broadly, it might make sense to design interfaces around skills and aptitudes that users have already learned elsewhere.
Gamers often learn how to use a controller at a very young age, when their brains are more plastic. So let’s take advantage of that.
Notes:
Example of a 3D MouseThe Origin of Spacewar!, J.M. Graetz, 1981, Creative Computing MagazineConsolidation of Motor Memory, Krakauer & Shadmehr, 2006, Trends in NeurosciencesA matter of time: rapid motor memory stabilization in childhood, 2014, Developmental Science, Esther Adi-JaphaThe transfer of skill from a computer game trainer to actual flight, 1992, Daniel GopherRaytheon Announces Revolutionary New ‘Cockpit’ For Unmanned Aircraft Raytheon taps video games to pilot drones, Business Week, 2008 (cached at archive.org)Game Controllers Driving Drones, NukesSyrian Rebels Now Have a Tank Powered by a Playstation ControllerGames mentioned in this episode
Duck HuntSpacewar!Wii SportsLegend of Zelda: Twilight PrincessTearaway: UnfoldedSuper Mario BrothersSpace FortressAsteroidsSteel BattalionBattletech: Firestorm