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Andrew and Mark help Steve(n) actually map out the story and format of a dungeon encounter for his campaign.
Using techniques covered in previous episodes, a well-thought-out and meaningful dungeon encounter is created on the fly.
The methods used in this episode can help an struggling GM visualize and create a dungeon that fits into their games.
Although used for a homebrew world, these tips and ideas can be used for any setting, from Dungeons and Dragons to Call of Cthulu to Traveller.
References:
Nicholas Montegriffo https://www.dicebreaker.com/games/dungeons-and-dragons-5e/how-to/how-to-make-great-dungeon-dnd
Dave Chalker https://critical-hits.com/blog/2011/03/04/the-5x5-method-compendium/
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Andrew and Mark help Steve(n) actually map out the story and format of a dungeon encounter for his campaign.
Using techniques covered in previous episodes, a well-thought-out and meaningful dungeon encounter is created on the fly.
The methods used in this episode can help an struggling GM visualize and create a dungeon that fits into their games.
Although used for a homebrew world, these tips and ideas can be used for any setting, from Dungeons and Dragons to Call of Cthulu to Traveller.
References:
Nicholas Montegriffo https://www.dicebreaker.com/games/dungeons-and-dragons-5e/how-to/how-to-make-great-dungeon-dnd
Dave Chalker https://critical-hits.com/blog/2011/03/04/the-5x5-method-compendium/