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We're truly in a golden age of video gaming. Near-photorealistic visuals, expansive worlds to explore, and incredible stories that unfold in satisfying ways are the norm. But it wasn't always that way. During the NES era, many developers assumed that the best way to add time (and therefore the perception of value) to a video game was the make it HARDER THAN DIAMOND-CRUSTED COLLEGE ALGEBRA. Games like "Ghosts N' Goblins, "Ninja Gaiden" and the infamous "Battletoads" absolutely HATED you, and wanted you dead in a frustrated fit of controller-snapping rage-quittery. Here, Saint and Jim dig into some of the best of the worst examples of classic "Nintendo Hard."
By Kevin Saint4.6
55 ratings
Send us a text
We're truly in a golden age of video gaming. Near-photorealistic visuals, expansive worlds to explore, and incredible stories that unfold in satisfying ways are the norm. But it wasn't always that way. During the NES era, many developers assumed that the best way to add time (and therefore the perception of value) to a video game was the make it HARDER THAN DIAMOND-CRUSTED COLLEGE ALGEBRA. Games like "Ghosts N' Goblins, "Ninja Gaiden" and the infamous "Battletoads" absolutely HATED you, and wanted you dead in a frustrated fit of controller-snapping rage-quittery. Here, Saint and Jim dig into some of the best of the worst examples of classic "Nintendo Hard."