Game Mastery

Episode 22: Magic and History - Off the rails like a bat out of Hell


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We take a sidestep into the history of magic in Dungeons & Dragons *and* the history of magic itself (both historically and philosophically).

We talk about possible ways to change the flavor of magic in your campaigns, to better represent the kind of magic you want to see in your games.

We touch on hermetic traditions, chaos magic, zodiacs, how our ancestors used magic, when it fell out of favor in Rome, how it was used for good, how it was used for evil, and much, much more.

References:

Vancean/Vancian magic 

https://dungeonsdragons.fandom.com/wiki/Vancian_magic_system

Sanderson's First Law of Magic

https://www.brandonsanderson.com/sandersons-first-law/

Chinese Zodiac

https://en.wikipedia.org/wiki/Chinese_zodiac

The Once and Future King

https://www.vox.com/culture/2017/5/18/15649214/once-and-future-king-th-white-king-arthur

The Mists of Avalon

https://en.wikipedia.org/wiki/The_Mists_of_Avalon

More about Cold Reading

https://psychology.wikia.org/wiki/Cold_reading

Astral (tabletop remote gaming)

https://www.astraltabletop.com



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