Ignacy and Paul join Robin to talk about replayability in games.
Drawing on their industry experience, and using examples of games that Portal Games has published, and Paul has developed, we discuss different types of replayability, from the perspective of board game players, designers, and publishers.
Starting from a core 4 ideas:
* Modular Setup
* Scaleable Difficulty
* Multiple Roles
* Modular Goals (Scenarios)
We discover two more:
* Social
* Strategic
We question the need for every game to have expansions, and pose the questions:
* How many times do you replay a game?
* How important is replayability when purchasing a game?
* How often do you buy game expansions as a way to improve/adjust replayability?
Opinions expressed on this podcast are those of the individual and are not necessarily shared or condoned by the other cast members. There is much mention of Robinson Crusoe in this episode.