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In this week’s episode we interview Joe Hout, the designer of 3 Chapters.
01:33 - Joe Hout's Love for Gen Con
02:29 - Joe Hout's Gaming Origin Story
03:36 - Twin City Games and Game Design Journey
05:03 - The Concept Behind 'Animal Espionage'
06:34 - The Transition to Game Design
08:35 - Balancing Game Design with a Full-Time Job
09:53 - The Art of the Pitch at Gen Con
12:45 - The Journey of 'Three Chapters'
14:36 - Self-Publishing vs. Working with a Publisher
20:13 - Pitching 'Three Chapters'
22:11 - Understanding the Game Mechanics of Three Chapters
24:06 - Future Projects and Game Design Aspirations
25:54 - The Appeal of Lighter Games
29:44 - The Importance of Accessibility in Gaming
32:58 - The Joy of Game Design and Community
35:07 - The Unique Value of Tabletop Gaming
36:25 - Celebrating Community and Librarians in Gaming
By with Doug and Michael4.7
1515 ratings
In this week’s episode we interview Joe Hout, the designer of 3 Chapters.
01:33 - Joe Hout's Love for Gen Con
02:29 - Joe Hout's Gaming Origin Story
03:36 - Twin City Games and Game Design Journey
05:03 - The Concept Behind 'Animal Espionage'
06:34 - The Transition to Game Design
08:35 - Balancing Game Design with a Full-Time Job
09:53 - The Art of the Pitch at Gen Con
12:45 - The Journey of 'Three Chapters'
14:36 - Self-Publishing vs. Working with a Publisher
20:13 - Pitching 'Three Chapters'
22:11 - Understanding the Game Mechanics of Three Chapters
24:06 - Future Projects and Game Design Aspirations
25:54 - The Appeal of Lighter Games
29:44 - The Importance of Accessibility in Gaming
32:58 - The Joy of Game Design and Community
35:07 - The Unique Value of Tabletop Gaming
36:25 - Celebrating Community and Librarians in Gaming

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