Today we're going to talk about how to bring your A-game for the group game. Group games in MTG can range from silly and casual to cutthroat and political. The Commander format lends itself to a more casual atmosphere since the decks are usually slower off the block, but getting knocked out first always sucks so we're going to talk about what it takes to thrive and survive in a multi-hour game against your closest geeks. But before we get to the Art of the Group Game…
Community Spotlight:
Mad Hatter - 00:04:40
@z4ck38 - 00:13:54
Thanks
Mike Condon for the music and editing
Tiffany for the logo/icon
Special Thanks to Dylan Hicks for the use of their Thunder Clap sound in the episode: http://www.flashkit.com/soundfx/Nature/Storm/Lightnin-Dylan_Hi-8584/index.php
Main Topic - Art of the Group Game
Overview of what a group game is
Touch on some of the group game types
Kitchen Table Magic
Emperor / Two Headed Giant
Arch-Enemy
Commander
Talk about finding the right number of players per table
I like 4. Lee made a table
Review the specifics of the Commander group rules
Command Zone
21 points to kill with commander
Powerful Mechanics
Talk about what types of card mechanics are powerful in group games
Targeting all opponents
Extort - Blind Obedience
Targeting all players
Pestilence / Pyrohemia
Abilities that scale with opponents
Syphon Mind
Syphon Soul
Syphon Flesh
Un-fun Mechanics
Things that make the game too slow
Staxy cards - Winter Orb
Meekstone
Things that kill the pace of the game
Wipes
Mass LD (Armageddon)
Things that make players feel left out or bored or lose control
Long combos
Shared Fate
Possibility Storm
Fun Cards
Talk about our favorite group cards
Ryan
Spike Weaver
Boundless Realms
Supplant Form
Lee
Pestilence
Crown of Doom
Syphon cards (see links above)
Politics
Tricks for manipulating the table
Fake Favors
Threat naming
Round Table Beats
Grudges
Linger threats
Sequential game strategies
When you are going to lose you can set up some good karma for the next match
Make joke alliances before games, and then do something beneficial to the partner… the implications are binding.
Signoff
Lee, where can people find you online? Please don’t
Today we're going to talk about how to bring your A-game for the group game. Group games in MTG can range from silly and casual to cutthroat and political. The Commander format lends itself to a more casual atmosphere since the decks are usually slower off the block, but getting knocked out first always sucks so we're going to talk about what it takes to thrive and survive in a multi-hour game against your closest geeks. But before we get to the Art of the Group Game…
Community Spotlight:
Mad Hatter - 00:04:40
@z4ck38 - 00:13:54
Thanks
Mike Condon for the music and editing
Tiffany for the logo/icon
Special Thanks to Dylan Hicks for the use of their Thunder Clap sound in the episode: http://www.flashkit.com/soundfx/Nature/Storm/Lightnin-Dylan_Hi-8584/index.php
Main Topic - Art of the Group Game
Overview of what a group game is
Touch on some of the group game types
Kitchen Table Magic
Emperor / Two Headed Giant
Arch-Enemy
Commander
Talk about finding the right number of players per table
I like 4. Lee made a table
Review the specifics of the Commander group rules
Command Zone
21 points to kill with commander
Powerful Mechanics
Talk about what types of card mechanics are powerful in group games
Targeting all opponents
Extort - Blind Obedience
Targeting all players
Pestilence / Pyrohemia
Abilities that scale with opponents
Syphon Mind
Syphon Soul
Syphon Flesh
Un-fun Mechanics
Things that make the game too slow
Staxy cards - Winter Orb
Meekstone
Things that kill the pace of the game
Wipes
Mass LD (Armageddon)
Things that make players feel left out or bored or lose control
Long combos
Shared Fate
Possibility Storm
Fun Cards
Talk about our favorite group cards
Ryan
Spike Weaver
Boundless Realms
Supplant Form
Lee
Pestilence
Crown of Doom
Syphon cards (see links above)
Politics
Tricks for manipulating the table
Fake Favors
Threat naming
Round Table Beats
Grudges
Linger threats
Sequential game strategies
When you are going to lose you can set up some good karma for the next match
Make joke alliances before games, and then do something beneficial to the partner… the implications are binding.
Signoff
Lee, where can people find you online? Please don’t