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Andrew, Tracy, and Steve(n) take a break from the usual and talk about player stories.
What makes a session fun for the attendees, and what can a GM do to make the campaign enjoyable.
Tracy would rather entertain than be right.
Andrew wants balance.
Steve(n) hates meta-gaming to the point of making decisions that put other PCs in peril.
How do these things work to give players an experience they'll remember?
By Game Mastery5
77 ratings
Andrew, Tracy, and Steve(n) take a break from the usual and talk about player stories.
What makes a session fun for the attendees, and what can a GM do to make the campaign enjoyable.
Tracy would rather entertain than be right.
Andrew wants balance.
Steve(n) hates meta-gaming to the point of making decisions that put other PCs in peril.
How do these things work to give players an experience they'll remember?