Media Literate

Episode 26: The Revolution Will Not Be Gamified


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Bri returns to drop some more game studies knowledge on Kim and Laura's heads, this time thinking about the question of agency. What does it mean to make choices in games, particularly when it comes to games that tell stories of resistance and revolution? Is there a "right" or a "wrong" ending to these games?

 

Some cool links for further inquiry:

States and Social Revolutions by Theda Skocpol:

https://books.google.com/books?hl=en&lr=&id=so0gddc0w3UC&oi=fnd&pg=PR9&dq=states+and+social+revolution&ots=ISK9OtQSqV&sig=wnDcQ0qzUh_IzgYE9xE6LCB-iEw#v=onepage&q=states%20and%20social%20revolution&f=false

Muriel, Daniel and Garry Crawford. "Video games and agency within neoliberalism and participatory culture." Video games as Culture: The Role and Importance of Video Games in Contemporary Society. Routledge, 2018

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