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In a gaming climate full of never ending free to play experiences, countless sales, subscription services and a finite amount of time how can developers expect their specific game to break through? If you're faced with a litany of 10/10 quality games what makes you choose the one that is great, but simply less than perfect? If you only have money for one game, do you choose the one that has over 100 hours of gameplay, or the one that can be finished in a weekend? These are all such unfair questions these products must face, but they face them, nonetheless. What is the answer?
4.8
6969 ratings
In a gaming climate full of never ending free to play experiences, countless sales, subscription services and a finite amount of time how can developers expect their specific game to break through? If you're faced with a litany of 10/10 quality games what makes you choose the one that is great, but simply less than perfect? If you only have money for one game, do you choose the one that has over 100 hours of gameplay, or the one that can be finished in a weekend? These are all such unfair questions these products must face, but they face them, nonetheless. What is the answer?
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