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This week we’re taking a look at what went down at the MOCS, both in broad terms of how the metagames looked for the constructed formats and how Vintage Cube worked as a limited format, as well as some analysis of specific moments.
By Ben Weitz, Sam Pardee, and Tristan Killeen4.4
6565 ratings
This week we’re taking a look at what went down at the MOCS, both in broad terms of how the metagames looked for the constructed formats and how Vintage Cube worked as a limited format, as well as some analysis of specific moments.