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We once again welcome Craig, our GM from below the equator, to help us refine our definition of the adventure hook.
He makes distinctions between in-game and meta-gaming hooks, which starts another conversation about gameplay and interaction.
And by the end, Craig agrees to take Mark, Andrew, and Tracy on a demo game to give concrete examples of how he uses hooks to pull players into the story.
Tune in to episode 29 to see how our GMs handle Craig's encounter!
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We once again welcome Craig, our GM from below the equator, to help us refine our definition of the adventure hook.
He makes distinctions between in-game and meta-gaming hooks, which starts another conversation about gameplay and interaction.
And by the end, Craig agrees to take Mark, Andrew, and Tracy on a demo game to give concrete examples of how he uses hooks to pull players into the story.
Tune in to episode 29 to see how our GMs handle Craig's encounter!