Slightly Above Average Gaming

Episode 28 - Warzone Mobile, Skill Gaps and Aim Assist


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Summary


In this conversation, the speakers discuss various topics related to gaming, including the purchase of a streaming PC, the process of buying games on PC, and the challenges of the weekly camo grind in Warzone. They also talk about the lack of map changes in Warzone and the stale ground loot. The speakers share their thoughts on the Gulag and the use of lasers, as well as the viability of different weapons in multiplayer. The conversation in this part of the recording focused on various topics related to the gameplay experience in Call of Duty: Warzone. The speaker discussed strategies in the Gulag, the lack of gun variety and identity in MW3, the importance of finding the right attachments for guns, and the challenges of optimizing games for mobile devices. They also touched on the tension between realism and non-realism in the Call of Duty community and the expectations for graphics in mobile games. The conversation discusses the experience of playing Call of Duty Mobile and highlights several key points. The speaker initially mentions technical issues and frustrations with the game, but ultimately finds it fun and enjoyable. They note that the game lacks skill-based matchmaking (SBMM), resulting in matches that feel random. The speaker also praises the familiarity and nostalgia of the map, which plays well and allows for strategic gameplay. They discuss the differences in aim assist between the mobile version and the main game, highlighting the need for manual correction and the rewards of skill. The conversation concludes with a discussion on the importance of practice and the speaker's differing opinions on SBMM. The conversation in this part focuses on the negative impact of skill-based matchmaking (SBMM) in games. The speaker believes that SBMM should only be implemented within loose parameters and that there should be a minimum skill level for matchmaking. They argue that players who are brand new to gaming or have disabilities should not face highly skilled players. The speaker also discusses the frustration of facing tough opponents due to SBMM and the need for a better matchmaking system. They mention the mixed experience in Warzone Mobile, where players face a variety of skill levels.


Chapters


00:00 Introduction and Gaming PC Upgrade

03:03 State of Warzone and Weekly Challenges

09:09 Lack of Map Changes and Ground Loot

15:02 Gulag Changes and Sound Improvements

33:30 Gun Identity and Fun Factor

36:48 Different Muzzle Attachments

41:18 Comparing Modern Warfare 2 and Modern Warfare

43:15 Realism vs. Graphics

45:42 Realism and Graphics in Warzone Mobile

53:31 Challenges of Mobile Gaming

59:19 SBMM in Warzone Mobile

01:08:05 Aim Assist in Warzone Mobile

01:14:44 Discussion on Aim Assist and Skill

01:15:44 The Skill Gap Between Mouse and Keyboard and Controller

01:16:40 Different Skill Levels and Gripes with Aim Assist

01:17:21 The Skill Level of Mouse and Keyboard Players

01:18:21 Comparing Skill Levels on Mouse and Keyboard and Controller

01:19:06 The Experience of Playing Controller on COD Mobile

01:20:01 Improvements in Gameplay and Learning the Input

01:20:45 The Importance of Practice and Drills

01:21:49 The Benefits and Drawbacks of Different Inputs

01:23:21 The Negative Impact of Skill-Based Matchmaking (SBMM)

01:24:15 The Need for Changes in SBMM

01:26:24 The Impact of SBMM on the Player Base

01:28:27 The Frustration with SBMM and the Desire for Random Lobbies

01:31:13 The Negative Effects of SBMM on the Player Experience

01:34:59 Proposed Changes to SBMM

01:38:21 Speculation on Changes to Matchmaking

01:48:21 Kill of the Week

01:51:44 Closing Remarks


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Slightly Above Average GamingBy SuboneKD J007tv

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