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Where the last episode we discussed potential Smash characters that excited us from a design perspective, this episode we discussed characters that were the furthest thing from "potential". Ones that would never be added to the game in a million years, but had various aspects of their design that would make them very fun to play in Smash Brothers.
Where the last episode we discussed potential Smash characters that excited us from a design perspective, this episode we discussed characters that were the furthest thing from "potential". Ones that would never be added to the game in a million years, but had various aspects of their design that would make them very fun to play in Smash Brothers.