After a series of bad days aboard the Wormwood, our adventurers begin to realize that they won't survive unless something changes, and Wellbly makes a big decision after witnessing the quartermaster drunkenly forget to lock up her store.
After a series of bad days aboard the Wormwood, our adventurers begin to realize that they won't survive unless something changes, and Wellbly makes a big decision after witnessing the quartermaster drunkenly forget to lock up her store.