
Sign up to save your podcasts
Or
Rayya, Olan, and Miria set out to acquire a magic dagger from a local miser to use against the immortal space barbarians known as the Gorum. This drags Miria into the religious cold war that runs through the Island’s culture.
This episode includes a brief battle using the deadly and fast grappling rules from Swords & Wizardry, and I opt to use the more granular B/X Morale Rules. Much of this episode is dedicated to exploring the nuances of the Island’s culture as produced by consulting the Mythic GM Emulator.
NPC VIllain: Kalmek: HD 2; AC 9 [10]; Atk: Shillelagh (1d6); MV: 12″; AL: C; ML: 7; CL/XP: 2/30; Str 12 Int 11 Wis 8 Dex 10 Con 11 Cha 8
Kalmek is a local miser who has lived off of his Grandfather’s adventuring loot for decades. He thinks himself better than the Islanders and derives all self-worth from his influence in The Church and the legacy that has let him live in luxury.
5
44 ratings
Rayya, Olan, and Miria set out to acquire a magic dagger from a local miser to use against the immortal space barbarians known as the Gorum. This drags Miria into the religious cold war that runs through the Island’s culture.
This episode includes a brief battle using the deadly and fast grappling rules from Swords & Wizardry, and I opt to use the more granular B/X Morale Rules. Much of this episode is dedicated to exploring the nuances of the Island’s culture as produced by consulting the Mythic GM Emulator.
NPC VIllain: Kalmek: HD 2; AC 9 [10]; Atk: Shillelagh (1d6); MV: 12″; AL: C; ML: 7; CL/XP: 2/30; Str 12 Int 11 Wis 8 Dex 10 Con 11 Cha 8
Kalmek is a local miser who has lived off of his Grandfather’s adventuring loot for decades. He thinks himself better than the Islanders and derives all self-worth from his influence in The Church and the legacy that has let him live in luxury.
10,224 Listeners
244 Listeners
1,366 Listeners
180 Listeners
14,239 Listeners
13 Listeners
177 Listeners
45 Listeners
1,002 Listeners
15 Listeners
2 Listeners