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A rogue tries to pick a lock. "Roll a sleight of hand Check" that DM says. The roll is low.
If a player is rolling the dice, failure must always an option, but success or failure, the game must go on.
During this podcast, we discussed the content of this article by Game Creator Rob Donoghue: http://walkingmind.evilhat.com/2018/01/17/risks/
By Dungeons & Tangents5
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A rogue tries to pick a lock. "Roll a sleight of hand Check" that DM says. The roll is low.
If a player is rolling the dice, failure must always an option, but success or failure, the game must go on.
During this podcast, we discussed the content of this article by Game Creator Rob Donoghue: http://walkingmind.evilhat.com/2018/01/17/risks/