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We need to talk about the "copy-paste" problem in our field. Across the industry, too many of us have become "milestone chasers"—clicking and dragging generic goals from standardized assessments into plans without ever considering the messy, beautiful reality of the family living them. An assessment is not a curriculum, and a milestone is not a program. If your intervention plan ignores the individual, you aren’t doing behavior analysis; you’re running an assembly line.
In this episode, we’re tearing down the template. We discuss why we’ve become so obsessed with checking boxes that we’ve forgotten how to engineer behaviors that actually grant our clients their freedom.
We’re diving into the "Three Pillars of Better Programming":
The Roadmap: Why your goals must be justified 3, 5, and 10 years down the road, and how to build a roadmap that actually captures family buy-in.
Domains vs. Targets: Why a score going up doesn't mean life is getting easier, and how to stop treating targets like ends rather than means.
Generalization as a Design Constraint: Why generalization should never be an afterthought, and how to define "mastery" by how a skill survives after the therapist leaves the room.
We’re done apologizing for how powerful this science is. It’s time to stop performing "circus tricks" in ideal conditions and start programming for the real world.
By Sean Yocum and Michael Carrero from Hickory Learning GroupWe need to talk about the "copy-paste" problem in our field. Across the industry, too many of us have become "milestone chasers"—clicking and dragging generic goals from standardized assessments into plans without ever considering the messy, beautiful reality of the family living them. An assessment is not a curriculum, and a milestone is not a program. If your intervention plan ignores the individual, you aren’t doing behavior analysis; you’re running an assembly line.
In this episode, we’re tearing down the template. We discuss why we’ve become so obsessed with checking boxes that we’ve forgotten how to engineer behaviors that actually grant our clients their freedom.
We’re diving into the "Three Pillars of Better Programming":
The Roadmap: Why your goals must be justified 3, 5, and 10 years down the road, and how to build a roadmap that actually captures family buy-in.
Domains vs. Targets: Why a score going up doesn't mean life is getting easier, and how to stop treating targets like ends rather than means.
Generalization as a Design Constraint: Why generalization should never be an afterthought, and how to define "mastery" by how a skill survives after the therapist leaves the room.
We’re done apologizing for how powerful this science is. It’s time to stop performing "circus tricks" in ideal conditions and start programming for the real world.