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Nate, Sebastian, and Ryan sit down to discuss WOLFENSTEIN 3D, the grandfather of the first-person shooter. We talk schlock, grindhouse aesthetics, and how deeply ingrained genre-specific controls have become in gaming. Sebastian refers to musical stylings as "tang" for the second consecutive episode, and Ryan watches too much History Channel. Nate gushes about Bj Blazcowicz's soft voice.
SHOW NOTES:
Manual PDF: http://www.abandonia.com/files/extras/23636_game_extra_1.pdf Browser version: http://3d.wolfenstein.com
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Nate, Sebastian, and Ryan sit down to discuss WOLFENSTEIN 3D, the grandfather of the first-person shooter. We talk schlock, grindhouse aesthetics, and how deeply ingrained genre-specific controls have become in gaming. Sebastian refers to musical stylings as "tang" for the second consecutive episode, and Ryan watches too much History Channel. Nate gushes about Bj Blazcowicz's soft voice.
SHOW NOTES:
Manual PDF: http://www.abandonia.com/files/extras/23636_game_extra_1.pdf Browser version: http://3d.wolfenstein.com