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A fork in the road. A room with three doors. Each one leads to mystery. Sweat beads on your brow as you look to one, then the other, and back again to the first. You strain with all your senses. What slight differences might give away their secrets? Must you always go left? Or was it right? Your comrades argue amongst themselves. Which path do you choose? What fate awaits you behind... door number two?
We all know that game-runners are omniscient schemers. In this episode, experienced storyteller Rick Blatz guides fellow DMs through the art of making their world wider, deeper, twistier, turnier, and more compelling--with all the ease and finesse befitting an unfathomable master of dungeons!
We use examples from actual-play podcasts Dungeons and Daddies and The Adventure Zone (again?), and other popular media, to showcase multiple ways to Choose Your Own Adventure.
As has become tradition, we finish out the episode with Rick's session notes, the oft-only-one-sentence write-ups that guide him through each game. Get ready for session 3 of our beloved campaign Heroes of Brehill.
Created by Rick Blatz and Mariah Lamour
By AKnightOutA fork in the road. A room with three doors. Each one leads to mystery. Sweat beads on your brow as you look to one, then the other, and back again to the first. You strain with all your senses. What slight differences might give away their secrets? Must you always go left? Or was it right? Your comrades argue amongst themselves. Which path do you choose? What fate awaits you behind... door number two?
We all know that game-runners are omniscient schemers. In this episode, experienced storyteller Rick Blatz guides fellow DMs through the art of making their world wider, deeper, twistier, turnier, and more compelling--with all the ease and finesse befitting an unfathomable master of dungeons!
We use examples from actual-play podcasts Dungeons and Daddies and The Adventure Zone (again?), and other popular media, to showcase multiple ways to Choose Your Own Adventure.
As has become tradition, we finish out the episode with Rick's session notes, the oft-only-one-sentence write-ups that guide him through each game. Get ready for session 3 of our beloved campaign Heroes of Brehill.
Created by Rick Blatz and Mariah Lamour