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What do adventurers do when they're not waist-deep in mortal danger? They hardly sit in the road all day, twiddling their thumbs. And how do you keep players invested in story during the long days or weeks between sessions? Out from our near-decade of live-action experience (LARP), we bring you: IBGAs! A veritable goldmine of possibility.
We're also introducing a new segment this week: Rick's Roles! Meet miscellaneously-recurring NPC Marvelous Marv and hear about the withering exercises he put a band of pirates through - with not-so-subtle nods to an episode of The Adventure Zone.
And, of course, we finish out the episode with Session Notes, the oft-only-one-sentence write-ups that guide Rick through each game. Get ready for Session 4 of our beloved campaign Heroes of Brehill.
Milestone time: Our first review!
Created by Rick Blatz and Mariah Lamour
By AKnightOutWhat do adventurers do when they're not waist-deep in mortal danger? They hardly sit in the road all day, twiddling their thumbs. And how do you keep players invested in story during the long days or weeks between sessions? Out from our near-decade of live-action experience (LARP), we bring you: IBGAs! A veritable goldmine of possibility.
We're also introducing a new segment this week: Rick's Roles! Meet miscellaneously-recurring NPC Marvelous Marv and hear about the withering exercises he put a band of pirates through - with not-so-subtle nods to an episode of The Adventure Zone.
And, of course, we finish out the episode with Session Notes, the oft-only-one-sentence write-ups that guide Rick through each game. Get ready for Session 4 of our beloved campaign Heroes of Brehill.
Milestone time: Our first review!
Created by Rick Blatz and Mariah Lamour