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November 04, 2017Episode 4 - Jonah Davidson1 hour 16 minutesPlayJonah Davidson talks about his time as part of the rpg2knet RPG Maker community. We talkabout the desire to push the limits of the tool's strange constraints, the rite of passageof dealing with terrible translations, and how a community can spend a lot of effort tryingto emulate the games it loves, only to slowly discover that the games that break out arethe ones that are nothing like them....moreShareView all episodesBy Jeremy Penner533 ratingsNovember 04, 2017Episode 4 - Jonah Davidson1 hour 16 minutesPlayJonah Davidson talks about his time as part of the rpg2knet RPG Maker community. We talkabout the desire to push the limits of the tool's strange constraints, the rite of passageof dealing with terrible translations, and how a community can spend a lot of effort tryingto emulate the games it loves, only to slowly discover that the games that break out arethe ones that are nothing like them....more
Jonah Davidson talks about his time as part of the rpg2knet RPG Maker community. We talkabout the desire to push the limits of the tool's strange constraints, the rite of passageof dealing with terrible translations, and how a community can spend a lot of effort tryingto emulate the games it loves, only to slowly discover that the games that break out arethe ones that are nothing like them.
November 04, 2017Episode 4 - Jonah Davidson1 hour 16 minutesPlayJonah Davidson talks about his time as part of the rpg2knet RPG Maker community. We talkabout the desire to push the limits of the tool's strange constraints, the rite of passageof dealing with terrible translations, and how a community can spend a lot of effort tryingto emulate the games it loves, only to slowly discover that the games that break out arethe ones that are nothing like them....more
Jonah Davidson talks about his time as part of the rpg2knet RPG Maker community. We talkabout the desire to push the limits of the tool's strange constraints, the rite of passageof dealing with terrible translations, and how a community can spend a lot of effort tryingto emulate the games it loves, only to slowly discover that the games that break out arethe ones that are nothing like them.