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This week in Witherwild, things get weirder, wetter, and wildly more suspicious.
Karl’s ever-committed frogman rogue, Leroy Von Braun, returns—this time with a soggy, starry-eyed child in tow who has done nothing wrong ever. Having rescued her from a serpent-infested river, Leroy has now dubbed her Lyra and is determined to uncover who (or what) she really is. Naturally, this involves threats of sack-stuffing and increasingly unhinged conversations with ghost fish.
Richard leads the duo through a reverse dungeon crawl, retracing the path of fleeing townsfolk back into the chaos they abandoned—collapsing floors, forgotten altars, and one mysteriously judgmental bowl included. Along the way, Leroy tests out various questionable parenting strategies, including but not limited to: Smuggling Lyra in burlap...
Back in Nernwihr, tensions boil. The town's barely holding together, and Leroy’s unconventional approach to urban diplomacy—stealth gardening, insect-based sermonizing, and mild threats of violence—does little to help. Still, somehow, hope takes root.
We also unpack how dungeon design can evolve with player decisions, what it means to reverse a combat encounter narratively, and how Daggerheart’s mechanics support character-driven tension—especially when those characters are equal parts ridiculous and heroic.
If you enjoy collaborative chaos, creepy teeth metaphors, or frogmen on the verge of a parenting arc, this episode’s for you.
P.S. No children were actually sacked in the making of this session. We triple-checked.
Grab full episode content at: https://rajkevis.itch.io/
Download episode content at https://rajkevis.itch.io/
This week in Witherwild, things get weirder, wetter, and wildly more suspicious.
Karl’s ever-committed frogman rogue, Leroy Von Braun, returns—this time with a soggy, starry-eyed child in tow who has done nothing wrong ever. Having rescued her from a serpent-infested river, Leroy has now dubbed her Lyra and is determined to uncover who (or what) she really is. Naturally, this involves threats of sack-stuffing and increasingly unhinged conversations with ghost fish.
Richard leads the duo through a reverse dungeon crawl, retracing the path of fleeing townsfolk back into the chaos they abandoned—collapsing floors, forgotten altars, and one mysteriously judgmental bowl included. Along the way, Leroy tests out various questionable parenting strategies, including but not limited to: Smuggling Lyra in burlap...
Back in Nernwihr, tensions boil. The town's barely holding together, and Leroy’s unconventional approach to urban diplomacy—stealth gardening, insect-based sermonizing, and mild threats of violence—does little to help. Still, somehow, hope takes root.
We also unpack how dungeon design can evolve with player decisions, what it means to reverse a combat encounter narratively, and how Daggerheart’s mechanics support character-driven tension—especially when those characters are equal parts ridiculous and heroic.
If you enjoy collaborative chaos, creepy teeth metaphors, or frogmen on the verge of a parenting arc, this episode’s for you.
P.S. No children were actually sacked in the making of this session. We triple-checked.
Grab full episode content at: https://rajkevis.itch.io/
Download episode content at https://rajkevis.itch.io/