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Richard Marks helped pioneer the XR industry through PlayStation’s most iconic innovations — EyeToy, Move, PSVR — and later brought that knowledge to Google ATAP and UNC.
In this episode:
– How spatial context reshapes AI
– What it means for systems to truly understand “where you are”
– Why real presence isn’t just about graphics
– How prototyping in VR shaped the products you use now
– What he’s teaching the next generation of XR-AI engineers
🎧 Hosted by Jason Jerald
🟢 → Start at the top of this show’s profile — from there, all extras as show notes and additional materials are just a step away.
Hosted on Acast. See acast.com/privacy for more information.
Richard Marks helped pioneer the XR industry through PlayStation’s most iconic innovations — EyeToy, Move, PSVR — and later brought that knowledge to Google ATAP and UNC.
In this episode:
– How spatial context reshapes AI
– What it means for systems to truly understand “where you are”
– Why real presence isn’t just about graphics
– How prototyping in VR shaped the products you use now
– What he’s teaching the next generation of XR-AI engineers
🎧 Hosted by Jason Jerald
🟢 → Start at the top of this show’s profile — from there, all extras as show notes and additional materials are just a step away.
Hosted on Acast. See acast.com/privacy for more information.