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After a year and a half of running a Tales of Argosa campaign I catch up with the game's creator, Steve Grod, to trade ideas about RPG power tiers, permanent injuries, cyberpunk heists, and board game design.
By SpeakWithDudeAfter a year and a half of running a Tales of Argosa campaign I catch up with the game's creator, Steve Grod, to trade ideas about RPG power tiers, permanent injuries, cyberpunk heists, and board game design.