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What your Rulebooks Say About You
INTRODUCTIONS
RULEBOOKS ARE … COOL?
TEACHING A GAME
Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.
CALL TO ACTION:
Chat with us on Wavelength (iOS and MacOS and iPadOS only)
What your Rulebooks Say About You
INTRODUCTIONS
RULEBOOKS ARE … COOL?
TEACHING A GAME
Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.
CALL TO ACTION:
Chat with us on Wavelength (iOS and MacOS and iPadOS only)