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Key Points From This Episode:
Tweetables:
“We have to constantly strive to make sure that people are being guided towards an optimal, not so frustrating experience. Unless we do want to frustrate them, in which case that's an entirely different design challenge. The goal is to make sure that anybody can play our games with the minimum amount of direct interference or touch on that”. — @uhfelix [0:05:07]
“Games are this thing you just make up in [their] entirety. Down to the very weird, basic, physical elements, you can use all of them to influence people.” — @uhfelix [0:14:54]
“Affordance is this concept of how does the design communicate its use to the user? In games, it’s very important because in the virtual world anything is possible. You want to be able to really limit the space of possibility within the player's mind, or else they'll be stuck. They’ll be at a loss as to what to do to progress, or move forward, or to accomplish goals.” — @uhfelix [0:17:57]
“If you have a lot of focus on player experience, then that would lead you to integrate more player feedback into that process.” — @uhfelix [0:25:11]
Links Mentioned in Today’s Episode:
Special Guests: Felix Park and Ringo Kim.
Support Enjoy the Vue
3.6
77 ratings
Key Points From This Episode:
Tweetables:
“We have to constantly strive to make sure that people are being guided towards an optimal, not so frustrating experience. Unless we do want to frustrate them, in which case that's an entirely different design challenge. The goal is to make sure that anybody can play our games with the minimum amount of direct interference or touch on that”. — @uhfelix [0:05:07]
“Games are this thing you just make up in [their] entirety. Down to the very weird, basic, physical elements, you can use all of them to influence people.” — @uhfelix [0:14:54]
“Affordance is this concept of how does the design communicate its use to the user? In games, it’s very important because in the virtual world anything is possible. You want to be able to really limit the space of possibility within the player's mind, or else they'll be stuck. They’ll be at a loss as to what to do to progress, or move forward, or to accomplish goals.” — @uhfelix [0:17:57]
“If you have a lot of focus on player experience, then that would lead you to integrate more player feedback into that process.” — @uhfelix [0:25:11]
Links Mentioned in Today’s Episode:
Special Guests: Felix Park and Ringo Kim.
Support Enjoy the Vue