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Zachariah uses his teleportation circle coordinates to return to Kraz’s lair. He sets back out towards Cliffsbay, which he can see is covered with some sort of foul haze. Along the way, he makes two new friends: an occult experimenter named Abraham and Torr, a hobgoblin who seems to hear multiple voices in his head. When the three enter the city, things are clearly amiss, and it is not long before a fight breaks out. A few brave denizens of Cliffsbay leap to help the party, including some old friends and new allies, Penelope and Arf.
4.9
3939 ratings
Zachariah uses his teleportation circle coordinates to return to Kraz’s lair. He sets back out towards Cliffsbay, which he can see is covered with some sort of foul haze. Along the way, he makes two new friends: an occult experimenter named Abraham and Torr, a hobgoblin who seems to hear multiple voices in his head. When the three enter the city, things are clearly amiss, and it is not long before a fight breaks out. A few brave denizens of Cliffsbay leap to help the party, including some old friends and new allies, Penelope and Arf.
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