00:02:44 - Introductions and description 00:06:01 - Animate objects 00:11:56 - Talking about Levitate to get perspective on the island. 00:16:52 - Rolling for perception - on lights for checking what direction lights might be on the island. 00:21:26 - Jewel talking about squeaks when caught. Then talking about Constructing Datu 00:28:00 - Spell prep - Hitting all party aid lvl 4 (+15 base), Fikri & Misfar coming with us. And Squeaks. 00:34:37 - Doing watches in the night 00:37:39 - Rosebud gets created - Datu creates. We wake up and 00:41:05 - We wake up in the morning, discussing what happened over the night. 00:44:06 - Discussing from the quartermasters map, entire beach has been mapped out but not everything in the interior has been mapped out. Interior has 5 marks with X which dictate the remains of a town. 6 landmark notations. Rock formations setup by sentient individuals 'Upper right corner' north west The rock formation seemed to be relatively close to all of the signs of civilization that they found. (Could be the center of the civ) A lake inside the interior 'dead center of the island' directly north The lake forced anyone trying to enter the lake out through magical means. A hole in the ground 'Do not enter' 'slightly to the right of the beach and up of where we are' North east Noxious gas that came from the hole and poisoned some of their crew. Totem that says 'religious significance?' Not that far from the rock formation north east Large humanoid, crew thought it was a giant with a head dressing not familiar to them. 20 feet tall. Drawing of an animal head. 'Hydra - avoid at all costs' North west There is a note in the journal about a swamp and losing several lives Staircase 'need more information, did not get far' Closest to the lake, on the right side 'east' Seems to be a manmade staircase that just goes down, they stopped after a couple hours. Signs of warning on that one where they need to prep more for a extended trip. 00:55:41 - Discussing where to go next; closest one is the hydra. 00:59:39 - Has the giant lost the boot? 01:09:11 - Oma performing a religious check for Bootarfual trying to get some guidance. There is many boot images, water and 01:16:54 - Geth asking Fikri about the giants, and how we can get their help. Maybe they have changed. 01:22:41 - Break time. 01:49:37 - Back from break. 01:53:14 - Rolling for survival and stealth. Jewel find foraging signs. 02:00:39 - Group decides to follow the hoof paths. Discovers large boars. We circumnavigate them and avoid a fight, instead continuing to the lake of the center of the island. 02:04:07 - We approach the lake. There are Giant frogs, a giant puma in a tree. We see a log cabin in the distance and there is a fishing net and no visible boat. 02:08:58 - Ryan / Geth steps away 02:30:24 - We are trying to make it to the cabin 02:35:29 - Geth saves Oma from hitting the water over the via Telekinetic shove. 02:43:26 - Rosebud and Geth end up essentially turning this Lilypad into a boat. Rosebud just barely manages to help keep lavender and Misfar from having to start over. 02:48:15 - Lilypad adventures away!! Over. We performed 02:54:14 - Discussing the log cabin & getting on the deck. The party gets onto the log cabin, onto the docks. We get ready to approach this house.