* (0:40) A bunch of charity updates! Derek’s charity games (low level, mid level, and high level tiers). Pat’s GoFundMe page. Manicorn work provided by the Mitch STL salon.
* (6:10) Explaining what a perk or bennie represents before it’s used.
* (8:33) Deconstructing the Red Shirt. Creating emotional ante.
* (12:23) Seizing narrative control. The goal: Make it descriptive. Tying it to traits instead of people.
* (16:29) Making changes in the narrative to create consistency and plausibility.
* (20:49) The Game Master getting a read on the players by watching how they interpret their re-rolls.
* (29:29) Turning the named bennies into an in-character economy.
* (32:50) Dry-erase table tents and other table props. Who do I have to be?
Hosts: Chad, Dan, Wayne