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We take an in-depth look at VR game lobbies -- our experiences with them, their benefits, downsides, and ways to evolve them in the future. Be sure to check out the extra links at the top of the show notes!
Trust Spectrum
Patterns for building relationships
Playground design
Proxemics (See this Owlchemy talk for an example of applying the concept in VR)
Timestamps:
1:05 - Echo Arena and Rec Room
6:42 - Lobby Culture and Demographics
12:00 - Lobby Activities
13:12 - Star Trek Bridge Crew
17:30 - What would be the perfect lobby?
24:10 - Privacy Spectrum
31:30 - Cosmetics and Creating a Home
Things we mention:
Echo Arena
Rec Room
Population One
Fortnite
Star Trek Bridge Crew
Deep Rock Galactic
“Making Games That Stand Out and Survive” GDC talk
5
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We take an in-depth look at VR game lobbies -- our experiences with them, their benefits, downsides, and ways to evolve them in the future. Be sure to check out the extra links at the top of the show notes!
Trust Spectrum
Patterns for building relationships
Playground design
Proxemics (See this Owlchemy talk for an example of applying the concept in VR)
Timestamps:
1:05 - Echo Arena and Rec Room
6:42 - Lobby Culture and Demographics
12:00 - Lobby Activities
13:12 - Star Trek Bridge Crew
17:30 - What would be the perfect lobby?
24:10 - Privacy Spectrum
31:30 - Cosmetics and Creating a Home
Things we mention:
Echo Arena
Rec Room
Population One
Fortnite
Star Trek Bridge Crew
Deep Rock Galactic
“Making Games That Stand Out and Survive” GDC talk