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Nate, Sebastian, and Ryan are joined by special guest Brock Wilbur to discuss RESIDENT EVIL, Capcom's 1996 horror adventure that launched a sub-genre by being stingy with its ammo. Join us as we discuss how early 32-bit games began to integrate the techniques of cinema, sample some abominable voice acting, and lambaste the Umbrella Corporation for constructing a truly inconvenient workplace.
By Go Back and Play5
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Nate, Sebastian, and Ryan are joined by special guest Brock Wilbur to discuss RESIDENT EVIL, Capcom's 1996 horror adventure that launched a sub-genre by being stingy with its ammo. Join us as we discuss how early 32-bit games began to integrate the techniques of cinema, sample some abominable voice acting, and lambaste the Umbrella Corporation for constructing a truly inconvenient workplace.