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Nate, Sebastian, and Jordan are once again joined by Em to discuss SUPER MARIO 64, Nintendo's revolutionary platformer that created a new paradigm for how to construct a digital playground in three dimensions. We talk about the brilliance of a camera that simultaneously allows for developer suggestion and player control, the welcoming hub world that is Peach's Castle, and how all 3D games from this point forward are indebted to this particular outing of the Italian plumber. Sebastian makes a Star Wars reference in Ryan's absence.
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Nate, Sebastian, and Jordan are once again joined by Em to discuss SUPER MARIO 64, Nintendo's revolutionary platformer that created a new paradigm for how to construct a digital playground in three dimensions. We talk about the brilliance of a camera that simultaneously allows for developer suggestion and player control, the welcoming hub world that is Peach's Castle, and how all 3D games from this point forward are indebted to this particular outing of the Italian plumber. Sebastian makes a Star Wars reference in Ryan's absence.