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Summary
In this episode, Lars Janssen interviews Rika Lim, a lead level designer in the gaming industry. Rika shares her experiences working on various projects, including Payday 3 and Project Baxter. They discuss Rika's love for characters in video games and her choice of Igor from the Persona series as a character she would like to talk to. Rika also talks about her passion for point-and-click adventure games and her interest in working on games like Gabriel Knight. They delve into Rika's transition to a leadership role and the challenges she faced in delegating tasks. They also discuss the importance of structure and culture in a company and the challenges of collaboration in the industry. Rika shares her aspirations for her next project and the importance of challenging oneself and creating a supportive environment in game development.
Takeaways
Chapters
00:00 Introduction
00:44 Rika's Career and Recent Projects
02:08 Discussion on Singapore and Gamescom Asia
02:29 The Love for Characters in Video Games
03:41 Talking to Igor from the Persona Series
05:31 Games Rika Would Have Loved to Work On
08:45 Working on Gabriel Knight and Point-and-Click Adventure Games
09:49 The Difference in Level Design for Point-and-Click Adventure Games
11:36 Games Rika Would Erase from Her Memory to Play Again
13:42 Crucible Moment: Transitioning to a Leadership Role
17:22 Challenges of Being a Leader and Delegating Tasks
20:52 Importance of Structure and Culture in a Company
21:42 Challenges in the Industry and the Importance of Collaboration
23:06 The Impact of COVID-19 on Communication and Collaboration
26:10 Dream Project and the Importance of Challenging Oneself
29:13 Rika's Next Opportunity and Focus on Level Design
33:06 The Importance of Structure and Environment in Game Development
34:18 Closing Remarks
Summary
In this episode, Lars Janssen interviews Rika Lim, a lead level designer in the gaming industry. Rika shares her experiences working on various projects, including Payday 3 and Project Baxter. They discuss Rika's love for characters in video games and her choice of Igor from the Persona series as a character she would like to talk to. Rika also talks about her passion for point-and-click adventure games and her interest in working on games like Gabriel Knight. They delve into Rika's transition to a leadership role and the challenges she faced in delegating tasks. They also discuss the importance of structure and culture in a company and the challenges of collaboration in the industry. Rika shares her aspirations for her next project and the importance of challenging oneself and creating a supportive environment in game development.
Takeaways
Chapters
00:00 Introduction
00:44 Rika's Career and Recent Projects
02:08 Discussion on Singapore and Gamescom Asia
02:29 The Love for Characters in Video Games
03:41 Talking to Igor from the Persona Series
05:31 Games Rika Would Have Loved to Work On
08:45 Working on Gabriel Knight and Point-and-Click Adventure Games
09:49 The Difference in Level Design for Point-and-Click Adventure Games
11:36 Games Rika Would Erase from Her Memory to Play Again
13:42 Crucible Moment: Transitioning to a Leadership Role
17:22 Challenges of Being a Leader and Delegating Tasks
20:52 Importance of Structure and Culture in a Company
21:42 Challenges in the Industry and the Importance of Collaboration
23:06 The Impact of COVID-19 on Communication and Collaboration
26:10 Dream Project and the Importance of Challenging Oneself
29:13 Rika's Next Opportunity and Focus on Level Design
33:06 The Importance of Structure and Environment in Game Development
34:18 Closing Remarks