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This week Vince & Travis are breaking down one of their crunchiest subjects ever - sub-systems in design vs. unified mechanics. Some games rely on bespoke individual systems to resolve everything, different systems to build a thing, attack a thing, do a thing, other games use a singular unified system to do everything. Which is better? Is there a better? Why is better? All of this and less will be answered within.
By Vincent Venturella & T.A. Lambert4.9
1818 ratings
This week Vince & Travis are breaking down one of their crunchiest subjects ever - sub-systems in design vs. unified mechanics. Some games rely on bespoke individual systems to resolve everything, different systems to build a thing, attack a thing, do a thing, other games use a singular unified system to do everything. Which is better? Is there a better? Why is better? All of this and less will be answered within.