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Mike, Kody, and Christian chat through how Spikemark and the Stagehand convert the encoder feedback into usable distances and then how the Stagehand remembers that position. They also explore how target tolerance, max position error, and position lag time all play a role in motion.
5
2222 ratings
Mike, Kody, and Christian chat through how Spikemark and the Stagehand convert the encoder feedback into usable distances and then how the Stagehand remembers that position. They also explore how target tolerance, max position error, and position lag time all play a role in motion.
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