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The party was one bad roll from being TPK'd by a necromancer, and with no healing left, the group has a tough decision to make. Leave the dungeon, or stay and delve deeper?
By Rated RPG5
2222 ratings
The party was one bad roll from being TPK'd by a necromancer, and with no healing left, the group has a tough decision to make. Leave the dungeon, or stay and delve deeper?