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Threats to a good time need to be addressed before they get out of hand. How do you get players to work together? How do you prevent one person from railroading the game?
Returning guest Tracy helps us lay our plans for understanding and managing conflict in our gaming groups (and IRL).
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Threats to a good time need to be addressed before they get out of hand. How do you get players to work together? How do you prevent one person from railroading the game?
Returning guest Tracy helps us lay our plans for understanding and managing conflict in our gaming groups (and IRL).