On this episode we take a look at some of our favorite, and least favorite, single-player campaigns stuck in games that are decidedly made as a multiplayer experience. We touch on the creative design of spirits in Super Smash Brothers Ultimate, a nightmarish DDR dice-rolling mode, and the incredible level design in Titanfall 2. Next week: How dimensions change how we game. Watch us game at twitch.tv/Open_Betas. Join the discussion on Discord https://discord.gg/N4Sh23P.