Fully on the Ethereal Plane, our party finds themselves strangers in a strange land, where the pen is mightier than the sword. Thoughts make reality and reality makes thoughts, the Ethereal Plane turns up to down and down to yes. With their heading towards the next gemfolk, Mirai, the party comes upon a town called Nuksal situated on the edge of a vast sea. After some reconnoitering, the party find out they must cross the sea to find the town of Senzai, but they have no way to do so. Enter Bearnest Bemingway, then exit Bearnest Bemingway. Tune in this week to find out what happened to Bearnest and how the party crosses the ethereal sea from afar, on From Afar Podcast! Writers create write.