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Join Vince & Travis as they get weird! It’s time to talk about the player that always wants to being the curveball to the table as a character. They want to play a modron in Dragonlance or a vampire in dark sun. How should a GM think about the weirdo character? What makes such a character valuable at the table? How many weirdos should be allowed? All of this and less will be answered within!
By Vincent Venturella & T.A. Lambert4.9
1818 ratings
Join Vince & Travis as they get weird! It’s time to talk about the player that always wants to being the curveball to the table as a character. They want to play a modron in Dragonlance or a vampire in dark sun. How should a GM think about the weirdo character? What makes such a character valuable at the table? How many weirdos should be allowed? All of this and less will be answered within!