
Sign up to save your podcasts
Or


Nate, Sebastian, Jordan, and Kari gather to discuss THE LEGEND OF ZELDA: OCARINA OF TIME, Nintendo's revolutionary open-world game from 1998. We discuss how worlds are constructed, how "Z-targeting" forever influenced how games handle combat in 3D, and why Navi the fairy unfairly gets a bad rap. (Mostly.) Sebastian compares Ocarina to "a cat turned loose in a gymnasium," Kari tells a story of how she got to play it before her big brother did, and Nate explains his deep and abiding love for The Grid.
By Go Back and Play5
1414 ratings
Nate, Sebastian, Jordan, and Kari gather to discuss THE LEGEND OF ZELDA: OCARINA OF TIME, Nintendo's revolutionary open-world game from 1998. We discuss how worlds are constructed, how "Z-targeting" forever influenced how games handle combat in 3D, and why Navi the fairy unfairly gets a bad rap. (Mostly.) Sebastian compares Ocarina to "a cat turned loose in a gymnasium," Kari tells a story of how she got to play it before her big brother did, and Nate explains his deep and abiding love for The Grid.