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The guys go over a few stories about Pokemon and the Japanese Olympics Mario reference, but ultimately talk about how stealth is and should be used properly in video games, notably The Last of Us, MGS, Payday 2, and XCOM. Emphasis is placed on the consideration of the developer over whether stealth should simply be a combat choice, or to create a "strongly punitive disincentive" as Frog puts it, to engage in face to face combat.
By Frogsnacks Podcast5
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The guys go over a few stories about Pokemon and the Japanese Olympics Mario reference, but ultimately talk about how stealth is and should be used properly in video games, notably The Last of Us, MGS, Payday 2, and XCOM. Emphasis is placed on the consideration of the developer over whether stealth should simply be a combat choice, or to create a "strongly punitive disincentive" as Frog puts it, to engage in face to face combat.