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Ubisoft is at a breaking point.
After canceling the long-awaited Prince of Persia: The Sands of Time remake and facing internal backlash from staff and unions, the publisher’s long-standing strategies are being put under a microscope. In this episode, we unpack what Ubisoft’s turmoil says about leadership, creative burnout, and the growing disconnect between publishers and players.
We also shift focus to Nintendo’s future — including the massive expectations surrounding Metroid Prime 4 and whether it can finally become a true flagship franchise alongside Mario and Zelda. Plus, we dig into Sony’s experimental new controller patent, Xbox Game Pass updates, Obsidian’s direction with The Outer Worlds 2, and why modern gaming struggles with long-term commitment.
A wide-ranging conversation about the state of the industry, creative risk, and why so many games feel harder to care about than ever.
By Antonius DaGamerUbisoft is at a breaking point.
After canceling the long-awaited Prince of Persia: The Sands of Time remake and facing internal backlash from staff and unions, the publisher’s long-standing strategies are being put under a microscope. In this episode, we unpack what Ubisoft’s turmoil says about leadership, creative burnout, and the growing disconnect between publishers and players.
We also shift focus to Nintendo’s future — including the massive expectations surrounding Metroid Prime 4 and whether it can finally become a true flagship franchise alongside Mario and Zelda. Plus, we dig into Sony’s experimental new controller patent, Xbox Game Pass updates, Obsidian’s direction with The Outer Worlds 2, and why modern gaming struggles with long-term commitment.
A wide-ranging conversation about the state of the industry, creative risk, and why so many games feel harder to care about than ever.