Swords Against Madness

Episode 8: Gorum


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Miria, Rayya, & Olan make a break for freedom as the carnage continues in Yanghu’s Showroom.

The chaos continues in one of the most insanely busy dungeon crawls in which I have ever been either the player or the GM. It includes multiple NPC villains, Orcs, Kobolds, Lizard-Men, as well as two custom monsters found in the SvM Bestiary.

The Dungeon Map
Where to Get Scifi Rules for Swords & Wizardry

For the purposes of creating science fiction adventures in Swords & Wizardry, I will be borrowing some material from White Star: Swords & Wizardry in Space, Galaxy Edition, which you can get here (affiliate link). Read my review of it here. Or see records of my latest White Star campaign here.

I am going to steal some of my other systems, especially the systems for starships and space battles using RPGPundit Presents #100: Star Adventurer, which you can get here (affiliate link). You can see my review of it here. And you can read the records of my old solo campaign Starfarer here.

Combat Automaton

Combat Automaton: HD: 3; AC: 4 [15]; Att: weapon or 2 electric fist (d6 plus stun); SV: 15; Special: shock; MV: 9; AL: Neutrality; CL/XP: 3/60

These robots are proficient with all manner of weapons. They are built to show off the Gorums’ combat prowess, but in an emergency, can ramp up to a suppression mode to contain them instead. While in suppression mode, the robots strike with electrified fists that deal 1d6 damage, and the target must save or lose their next action.

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Swords Against MadnessBy Brian C. Rideout

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