00:02:50 - Recap / introduction of where we are now, We start off with a large creature, covered in gold jewelry and white fur, approaching us with extended white feathered wings as a gust blows around us. The ground below it has a platform magically being brought up to dias or platform where it rests. It speaks "Visitors, new visitors."00:03:47 - "Headmaster sol was here looking for a cure many many days ago; it looks like she was unsuccessful."00:07:13 - "This place is my domain, I am not afraid of those inside of it" the platform the creature was on is disassembling and it begins to pacing around our group00:11:40 - I am a kind and benevolent keeper of this place, to not have it…00:14:35 - We only know the basics "Head mistress sol and her cohorts created a pressing problem within the towers, requiring a lockdown of the school to prevent the mishap from spreading.. Deep inside this place has many things worth knowing. "This appears to be quite empty".. This creature is known as "The Keeper". And this domain is why a school was built around it. 00:19:47 - "Those with timetables always trying to make their mark"00:30:11 - Our conversation progresses, and states they do not know the answer and information we seek, yet. Everything that the library knows is directly 00:35:27 - The price is not necessarily paid now, but it will be paid.00:40:41 - Quick break 00:50:58 - Questions to the sphynx "The Keeper" being posed:a. Repel the current invasion?b. Cure the current sickness?c. Deny future entry, permanently lock them out, bar them entry?d. This seems related to the Bakanowa and moonbow, the god tainted by the far realm, is there any way to cure or stop them?e. Is it apparent that the plains are pushing into one another more easily, is there a cause or fix?00:55:13 - proceeding down the staircase that The Keeper has seemingly formed in this library. Description of a doorway, 4 pillars, and a fountain in the room.01:07:09 - We discuss the room and its surroundings that we have entered (checking for writing but cannot find any) and the diorama 01:19:38 - Back into the game, discussing questions of the room and diorama - Clay figures are complete 01:28:05 - Zap of Mihael, very much zapped by his attempt to place the red figure on the bottom left matching01:40:05 - We step over the next area and send Mr. Roboto who gets transported to the next area (seemingly)