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And we’re back with the second and final part on the captivating development behind Cyberdream’s playable 1995 translation of Harlan Ellison’s “I Have No Mouth, and I Must Scream”. This week, we get deep into it’s actual production, release, and legacy! Along with our personal experiences of analyzing it’s intensely terrifying narrative themes.
And we’re back with the second and final part on the captivating development behind Cyberdream’s playable 1995 translation of Harlan Ellison’s “I Have No Mouth, and I Must Scream”. This week, we get deep into it’s actual production, release, and legacy! Along with our personal experiences of analyzing it’s intensely terrifying narrative themes.