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Nate, Sebastian, Ryan, and returning guest Brock discuss Nintendo and Silicon Knights' 2002 horror adventure ETERNAL DARKNESS: SANITY'S REQUIEM. We talk trying to sort the wheat (cosmic horror) from the chaff (appalling racism) in adapting the works of H.P. Lovecraft, the excitement and eye-rolling corniness of "sanity effects," and how we wish there were more anthology games with ensemble casts. Brock makes an excellent pun, Ryan uses "squamous" very effectively, and Nate compares the game's "store brand Cthulhu mythos" to Mr. Pibb. Sebastian describes the power of arcane conjurations of eldritch magick by comparing them to Starbucks cup sizes, and our sanity meters are depleted.
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Nate, Sebastian, Ryan, and returning guest Brock discuss Nintendo and Silicon Knights' 2002 horror adventure ETERNAL DARKNESS: SANITY'S REQUIEM. We talk trying to sort the wheat (cosmic horror) from the chaff (appalling racism) in adapting the works of H.P. Lovecraft, the excitement and eye-rolling corniness of "sanity effects," and how we wish there were more anthology games with ensemble casts. Brock makes an excellent pun, Ryan uses "squamous" very effectively, and Nate compares the game's "store brand Cthulhu mythos" to Mr. Pibb. Sebastian describes the power of arcane conjurations of eldritch magick by comparing them to Starbucks cup sizes, and our sanity meters are depleted.